During the day it’s easier to complete missions and explore the city without too much trouble, as infected are fairly slow and easy to fight off. One of the drawcards of Dying Light was its unique day/night cycle. At various stages during the story you’ll unlock a paraglider and a grappling hook, allowing for even more ways to navigate the city. Traversing and jumping between rooftops at full pelt, whether running from enemies or en route to an objective, is an absolute joy. Once again, the parkour mechanics are sublime, and the verticality of The City helps emphasise this. Much of the gameplay DNA you loved from the original is here, so don’t expect massive changes –as they say: If it ain’t broke, don’t fix it. On the PS5, the game offers a visual mode and a performance mode, with the latter well and truly recommended as the former does cause the game to chug hard at times. Up close textures are a little shabby but given the scope of the game it’s nothing worth criticising. Visually it’s not going to blow anyone away, but when you’re atop a building staring into the vast distance and taking in the city it does look very good. Climb to the top and activate them and you’ll unlock safe zones, while doing so with water towers will also ask you to assign them to either the Peacekeepers or the Survivors, with each faction having its own perks for doing so. Scattered around the city are several windmills and water towers. Jonah Scott does a solid job at voicing Aiden, as does Rosario Dawson with Lawana, but overall the voice acting ranges from excellent to poor, and it isn’t helped by some pretty bang average writing. Lawana, played by Rosario Dawson is the most notable of the NPCs, a survivor with an axe to grind, while Hakon and Jack Matt are probably the only other two that stand out. Given their status, Aiden can raid and wipe out Renegade bases to reap the rewards.Īiden will be joined by several recurring characters on his journey. There’s also the Renegades, who are a bunch of lawless bandits who will attempt to kill Aiden and other faction members when they get the chance. The Peacekeepers and the Survivors co-exist to a degree, with each of their outposts acting as a safe zone. The Peacekeepers are a police-like faction who believe in hierarchy and that they are protectors of the citizens of The City, while the Survivors are those who live together in survivor camps across The City. Each of the factions have set up shop in numerous location and have their own purpose and reasoning for existing. The City is separated into two main areas: Villedor and Old Villedor, each with a distinct look and feel and overrun with infected. Furthermore, at certain points in the story Aiden will need to make choices that supposedly impact the story and his relationships with other characters in the world. Nothing is free in life though, so in exchange for information or help, Aiden will need to complete jobs for the various factions to earn their trust, all the while fighting off masses of infected. His investigation takes him to The City, where he’ll find a city divided by multiple factions. It’s also revealed very early on that he’s infected, and as a result it’s implied that he’s built differently from others. Aiden is a Pilgrim, a messenger of sorts that travels far and wide. The story is set 20 years after the events of the first game, with players jumping into the parkour boots of Aiden Caldwell who is on the hunt for his sister who has been missing for 15 years. But does Techland’s magic lightning strike twice? Six years later after several delays and development challenges, we finally have a sequel, Dying Light 2 Stay Human, which is bigger and more ambitious. Featuring fast-paced parkour movement, a unique day/night cycle where enemies would become more aggressive and challenging when the sun went down, and up to four-player co-op, it all came together superbly well. When Dying Light was released in 2015 it was a breath of fresh air for the oft-criticised zombie apocalypse genre.
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